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OrkFUDGE Rules for Orkum Creation

Creating Households

If the characters all come from the same household, the group gets 25 points available PER PLAYER.

If the players are to control one household each, each household points pool is 100 points.

Points not spent on the household are used to create the player character Orks. An average starting Ork character would be built with about 15 points.
Advatage Cost Notes
Dowmga 5 per Zhoosha rank All households starts with a rank 1 Dowmga.
Household Spear 3 per +1 damage bonus All households start with a Household Spear which gives a +1 bonus to damage rolls.
Reindeer 2 points per reindeer These are tamed reindeer belonging to the household
Smithy 10 points for bronze smithing, 30 points for blacksmithing The household must have a rank 2 Dowmga to buy Bronzesmithing, a rank 3 Dowmga to buy Blacksmithing.
Tala 3 points per Zhoosha rank Every household begin with a rank 1 Tala
Thraka 1 point per Thraka, 1 point per Zhoosha Thraka cannot start with a Zhoosha higher than the Dowmga.
Dowmgaday Thraka may be converted into Dowmgaday at the cost of 2 points per Dowmgaday. The household cannot have more Dowmgaday than the Dowmga's Zhoosha.
Village 5 points per village These are stopping places during summer migrations
Winter Home 15 points per permanent structure Winter homes begin with a 1 permanent structure per household

Creating Thraka

Beginning PC Thraka are Rank 1 Zhoosha

Virtues

The 5 Ork Virtues are:

Courage
Cunning
Endurance
Prowess
Strength

Distribute these levels between your virtues:
1 Good
3 Fair
1 Mediocre Increasing a virtue costs 4 points. No virtue can start higher than Good. It's probably a good idea to adjust virtues before deciding on skills, as starting skill levels are based on virtues.

Skills

Thraka have five free skills - these are written on the character sheets. The beginning level of the free skills are Virtue-1 for for rank one or two zhoosha and equal to Virtue for rank three or higher zhoosha. Starting skills for Tala, Dowmga and Bodelay are listed separately in the Orkworld book.

In addition to these skills, players can make up any additional skill they want. As a guide, each skill should do a single thing. More specific skills will have lower difficulties for checks. Very broad skills will have higher difficulties. There are sample skills in the Orkworld book. Hunting (Cunning) is a strongly recommended additional skill for Thraka; if the majority of your thraka cannot hunt, your household will starve!

Each additional skill is assigned to a Virtue. The default value for an *unknown* skill is Virtue-2. The first point spent on a skill raises it to Virtue-1. Each additional point spent raises the skill by one. No skill can start higher than Good.

Example skills:
Virtue Sample Skills
Courage Stare down
Intimidate
Resist pain
Bluff
Cunning Reindeer Wrangling
Hunting
Foraging
Fishing
Leader
Sneak!
Tell Believable Whoppers
Languages (Ogri or Human; see GM for more exotic languages)
Prowess Throw
Throw Spear
Spear and shield
Riding
Bow and Arrow
Ork Games (Trees, Timboo, Baloolah, Pilah, Gambling, Fox and Geese)
Strength Climbing
Wrestling
Lift big thing
Endurance Get up again (Bhoola)
Running
Heroic Drinking
Resist cold

Gifts and Faults

Players may buy gifts. These are positive attributes which don't fit the Terrible-Superb scale. The cost of Gifts depends on their power; consult your GM for details. Sample Gifts include:
Attractive; Animal Empathy; Healthy Constitution; Never forgets a name/face/whatever; Night Vision; Perfect Timing; Rapid Healing; Freakishly Large; Single-minded (+1 to any lengthy task); Smell Danger; Absolute Direction; Always keeps his cool; Ambidextrous; Pick up languges

Taking flaws for your character can get extra points. Flaws generally only give one to three points. A character may have a maximum of four extra points from flaws. If the player still wants more points, they will have to take extra Trouble (for 5 points per permentant point of Trouble). Sample faults include:
Absent-Minded; Braggard; Bravery indistinguishable from foolhardiness; Can't resist having the last word; Coward; Curious; Easily Distractible; Enemy; Garrulous; Getting old; Glutton; Goes Berserk if Wounded; Gullible; Jealous of Anyone Getting More Attention; Lazy; Overconfident; Phobias; Soft- hearted; Vain, etc.


©2000 Anna Simpson and Richard Gemmell. All rights reserved.