| RPG Index | Wolverine Winter Home | Orkums | OrkFUDGE Index |
|---|
At the beginning of each session the party Tala recounts the deeds of the party from the previous session. If there was no PC Tala present for the last session, then another PC Tala not present, or an NPC Tala will recount the events. If an NPC Tala recounts the tale, then the players are responsible for making sure she does not miss any events.
For every event which the Tala thinks is worthy of gaining experience, he makes a roll against Tell Stories, or another suitable Tala skill.
The Tala gains experience equal to the lowest amount gained by another party member.
Bonus points from spent Trouble may be traded in for experience at a rate of 1:1.
Household Spears: Household Spears are expected to gain Fana and to have magic powers, so they should be given more Fana rolls than other items. A 'virgin' Household Spear has no special abilites at all. When it makes it's first noteworthy skill, and gains a point of Fana, that point is automatically spent to gain the following attributes:
Gift: Armour Piercing (Matches Very Heavy Armour)
Poor Damage bonus: +1 to the damage roll (not the attack roll)
Only the Household Spear can take the Gift 'Armour Piercing' as a magical attribute. Other weapons may be armour pircing by nature (eg. bodkin arrows), but that is not a Gift.
Other weapons and armour can gain Fana in the same way. However, tales are traditionally told about the Household Spear, so more opportunities arise for it to gain Fana. It should take an exceptional event for an item to become magical.
Experience may be spent on any Ork in the players Orkum, and may be saved indefinately.
Fana given to items must be spend it on improvements for that item. The experience should be spent to give a bonus which matches the stories associated with the item. Bonuses should come with limiting conditions attatched. A bow which gives a bonus to hunting rolls might only give the bonus when hunting reindeer, or squirrels - whatever is appropriate to the deeds which earned to bow the Fana.
| Raising a skill from: | To: | Costs: |
|---|---|---|
| Terrible | Poor | 1 EP |
| Poor | Mediocre | 1 EP |
| Mediocre | Fair | 1 EP |
| Fair | Good | 2 EP |
| Good | Great | 4 EP |
| Great | Superb | 8 EP |
| Superb | Legendary | 16 EP + GM permission |
| Legendary | Legendary 2nd | 30 EP + GM permission |
| Each additional level of Legendary: | 50 EP + GM permission | |
A trait can only be raised one level at a time.
Raising a trait above the associated Virtue costs an extra 2EP at each level.