Vale of Wizards Index Anna's Fantasy Fudge

Typhon of Many Arms

The Stormsinger, Master of Tides

The god of water and music, Typhon is usually depicted as a tall figure with many arms, his hair like shining foamy waves. His skin is often shown as covered in silvery fish scales and he is sometimes shown as possessing a dolphin body from the waist down. He often carries a seashell lyre or conch horn with which he can call up the power of the storm and is usually depicted surrounded by many sea creatures. Sometimes, he is represented as a vast wave, tipped with silver and sunlight but reaching down into greenish-black depths. His symbols are the lyre and the pearl.

Beliefs

Followers of Typhon believe that all life arose first in the sea, called forth from the foam and seaspray as Typhon played the first music. Those creatures which pleased him were allowed to live under the water. Those he disliked were banished to the land. Some, like the gull, begged to be allowed to remain and were permitted a life half of and not of the sea. Their mournful cries are reminders of their partial exile.

Areas of Influence

Seas
Rivers
Fish and other sea creatures
Music without words

Church and Worshippers

The Stormsinger is worshipped primarily by the Dolphin peoples, although it is perhaps inaccurte to call it worship. They acknowledge his rulership of the seas and call on his power in times of need. However, Typhon is not a god to be fully relied on and the Dolphins attitude is best described as one of wary respect.

However, more conventional worship of Typhon can be found amongst the elves of the Isle of Winds, the humans who live along the coast of the sea of Ashes and in the Sea Fiefs. It is said that the elves first worshipped Typhon after the War against the Light. The last fleet of the Elves fleeing the Night was prevented from following the other ships by the sudden arising of the volcanos along the Salamander Peninsula. Their ships damaged by flying ash and fire, the elves faced certain shipwreck upon the deadly coasts. Typhon intervened to save them, destroying the great volcano of the Isle of Winds with a mighty tidal wave and guiding the stricken ships there. In gratitude (and possibly a little pique) the elves abandonned the worship of Luinen to follow their saviour, later spreading his faith to the humans they traded with.

Worship of Typhon is conducted by moving water whenever possible. Most of his churches are by the sea, on a pier over it, or built over a river so that the water can flow through the building. Of course, such structures often suffer damage from the waters they worship, but this is one of the hazards of following the Stormsinger.

Glass, although not obsidian, is revered by the Elves and humans who follow Typhon. A custom amongst the Sea Fiefs is to hang from the prow of a ship or outside a house a glass globe, blessed by the priests of Typhon. The globe contains a piece of wood from a wrecked ship as a reminder to the god of the suffering his faithful have endured, and in hope of averting danger. The Elven ships of the Isle of Winds commonly have a glass scuplture as a figurehead.

Ceremonies

Major festivals of Typhon are held at the greatest tides of the year or, for he few inland worshippers, at times of flood. Services are also held whenever a boat puts to sea - no captain would dream of leaving port without the priest's blessing. Those at sea, or with loved ones at sea, usually hold a brief ceremony at the high and low tide or at the onset of a storm.

Priest Progression

Priest Heirarchy
Level Powers
Sense Water Includes the ability to predict weather and storms (near on on water only) and to locate fish and other sea creatures. Priests of Typhon are very sensitive to the use of magic.
Shape Water Control of water and sea-weather (more control at higher levels). Tides and currents may also be temporarily altered at great cost. A very high level priest might be able to create a permentant shift in currents, but there would be a substantial sacrifice in permentant willpower.
Talk to Water Talk to sea plants and animals. It can be hard to understand plants until the priest is more powerful. The cleric may also try to talk to bodies of water or sea-winds, although these are even harder to understand than plants. Note that this allows the preist to understand the animal or plant but does not give it increased intellect. Simple creatures can only provide simple information
Awaken Water Gifts water animals or plants with temporary sentience. The awakened creature will be friendly to the priest. A sacrifice of permenant Essence pool points by the priest allows the creature to remain Awakened indefinately. Otherwise, the creature remains awake for a limited time. Note that some creatures (such as shoal fish) do not enjoy being Awakened and should be returned to their natural condition as soon as possible. This power is most commonly employed to allow complicated conversations with plants and animals which would be otherwise unable to understand the priest's needs. The power may also be employed on bodies of water, to create a 'water elemental' which will obey and aid the priest (power depends on Essence spent.)
Travel to Plane of Water Allows the Priest to travel to the plane of Water without going through a Gate. The Water plane is a beautiful realm but the most dangerous and unpredicatable of all the elemental planes. It is highly advisable to take Dolphin guides when travelling there.

Special Blessings

Priests of Typhon may gain the following abilites as they gain greater understanding of and empathy with Typhon. They can be bought by spending extra experience dice when advancing on the 'clerical hierarchy'. Remember that they are sign of the priest's closeness to Typhon and therefore require that their behavior have been exemplary. GMs may decide the character does not merit them, even though they are 'good-enough' to gain the other benefits of advancement. It is unusual for priests to possess more than two or three of these powers, at the most:

  1. The priest has the difficulty levels reduced by one in all attempts to interact with water creatures or water elementals. Unless frightened or provoked, normal creatures will never attack the priest and will tend to be friendly. The priest will be able to calm even frightened or aggressive creatures most of the time without a roll. In additon, on an exceptional roll, the priet may even be able to sooth adverse weather conditions at sea.
  2. When near the sea or other water (ie. in a boat, in a sea-port, on the shore of the sea, lake or river the priest of Typhon has the difficulty levels reduced by one in all actions directly connected to their work as priests.
  3. The priest is especially resistant to water damage. Damage from water is halved (including drowning, scalding or even liquid poisons) and the priest heals faster than normal from such damage. The Priest of Typhon has a reduced difficulty when dealing with water (eg, fishing, sailing, swimming).
  4. The priest may shapeshift to any water plant or animal, although drastic changes of mass require more power to be spent. In addition, there is the danger that a priest who spends much time as another creature may become reluctant to return, eventually forgetting he is human. The priest may also assume a pure water form
  5. Water is the element most resistant to magic, and the priest of Typhon may share this. The priest may choose to resist any magic cast upon him, raising the difficulty of those attempting the magic by two, or to a minimum of Good. Furthermore, if a successful enchantment has a duration, the priest will tend to reject it, the caster having to re-roll the enchantment at the least every hour.
  6. The will of Typhon works through in the priest, and it becomes impossible for him to act aginst the wishes of his god. He becomes like the sea, washing away the corruption of the Dark around him, and bringing hope and energy. Like the sea, those specially blessed by Typhon are capable of great rage, and of inspiring their followers to rise against the servants of the Dark. For obvious reasons, this gift is most often possessed by older priests of great power and purity. However, it may also be possessed by young but very devout priests.

Obligations

A priest of Typhon must never pollute or waste water, or knowingly permit others to do so.

The sea is wild and dangerous, and only with respect and unity can it be safely approached. The priest of Typhon is obliged to help any who approaches him for aid in Typhon's name. Needless to say, those who try to exploit this to use the priesthood for their own ends are harshly delt with.

Dolphins are Typhon's favoured children, and it goes without saying that a priest of Typhon may never harm a dolphin, or allow others to do so. Those who would try to capture or enslave dolphins must be the target of the priest's special attention.


©1995 - 1999 Anna Simpson. All rights reserved.