The Vale of Wizards
Since the advent of Vampire: the Masquerade first edition, it's become almost compulsory to begin sections with a quotation. For the Vale of Wizards I have chosen to paraphrase Dr. Johnson: "This game is both good and original. Unfortunately, that which is good is not original; and that which is original is not good."
The Vale of Wizard is a campaign setting designed for high fantasy adventures. In other words, if the
physics, geography and ecology is a bit on the dodgy side, you can put it down to magic. (Or my lousy
world design - either way, don't bug me about it.) I've tried to stay as close to the myriad High Fantasy
cliches as possible. Anyone who wants a bit of subtle intriegue and shades-of-grey morality really ought to be reading something else. Try the Fief of York, a campaign setting for Vampire: the Masquerade.
The setting as presented is far from complete. Hopefully, there is enough information for anyone who
wants to use ideas or setting from the Vale of Wizards to be able to, although a fair amount of work will
need to be done. I'll add more detail as I write it.
- The obligatory World Creation myth, as you might find it
recorded in the archives of the Elven Isles.
- The Gods of the Vale of Wizards universe.
- The Peoples and Places of the lands surrounding the Vale.
- A Map of the Known World - coming soon
- The Six Planes which are intertwined with the world.
- A little History.
- The Wizard's Vale itself.
- The Vale of Wizards Magic System: FUDGE rules for
magic in the Vale of Wizards. This will eventually cover the three types of magic in the game, although at
the moment, the systems are not complete or tested.
- Anna's Fantasy Fudge: A tweaked version of the excellent FUDGE rules, designed for fantasy game play.
- Heroic Tales of derring-do, from an AD&D campaign set in the Vale of Wizard's world.
- A zipped version of this web site, and a plain ASCII text version of the Vale of Wizards - coming soon
©1995 - 2000 Anna Simpson. All rights reserved.
|